Really challenging game!!
SWITCH - Demo
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I can't believe that such a simple concept can cause such fury and rage! LOL - I played it and had a good time, though I FEEL like I lost my goddamn mind towards the end - challenging gameplay and cool concept; a game I intend to continue to watch and play further once it is fully released!
Such a cute game. You guys have a winner.
Thanks a lot Spudcats
Enjoying playing through it at the moment, one quick piece of feedback: don't use `Ctrl` as a shoot key on macOS: `Ctrl-Left` and `Ctrl-Right` will change the active desktop, putting the game offscreen ;) I recommend using `Cmd` instead.
Thank you for playing the demo, glad that you're enjoying it. :D
And thanks a lot the the feedback, we haven't tested it out much on macOS, will definitely be making Ctrl/Cmd changes.
If you have any other suggestions we'll be most happy to hear them. :)
Thanks for the video, glad that you enjoyed it.
do try out the other levels too (the collectibles are optional :D ).
wont be so difficult this early in the game, in the final release.
and if you don't mind it would be much appreciated if you could leave us a vote on steam greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=708000686
Really loved this nice little demo!! You really nailed the controls! Would be nice with better air movement though ;) And a "Restart level"-button.
Stay Rad Everybody!!
Hello @RadiCarl ,
Woah what an amazing review.
Just shared it on twitter.
Yes, a restart button is under consideration.
As for the in air controls, a wall jump is uncontrolled, you gain complete control after you switch.
Thanks a lot for the feedback.
Thanks a lot for the review StepThaGamer, glad you enjoyed it. :D
We had a blast watching your review.
And definitely looking forward to a follow up.
Thanks for the demo, I really enjoyed the game, and will definitely get the full version.
Some things that came to mind:
- Some tutorials only apply to the gamepad, so a keyboard user must guess what "A" or "Y" translate to.
- It would be nice to tie the backstory to the gameplay (switching characters with "holy" and "evil" mode hinted from the opening scene).
- There should be checkpoints inside the levels: it's not fun to solve one mini-puzzle, die on the other one, and have to repeat the entire level. Level 4 of part 2 was not particularly fun because of this.
- Take this with a grain of salt: the later puzzles rely more on pressing a button at the right time than coming up with a clever solutions. In general it's more satisfying to have to come up with a mentally challenging solution than having to replay a mini-puzzle a few times until you jump or shoot at the right instant.
I made a video of my playthrough: https://www.youtube.com/watch?v=o8S1tI9_vAA
Thank you for the review.
The whole purpose of this demo is to get user data that will help us improve the game. The checkpoint system that you mentioned is under consideration and we wanted to implement it only if the game gets too hard for the players. Also for the tutorial buttons, you will have to pause the game and view controls for now. This will be fixed when the game comes out.
I really like your last point. I saw your video and somehow I guess you missed the last level (level 6 in the adventure section). Its a puzzle. I'm sure it will be an "aha" moment once you solve it.
These levels are challenging but there will be intermediary short levels between these long levels in the full game.
Thanks for the review! it means a lot to us and will help us further improve the levels.